Product DesignSafetyUX/UI

Lunav

The safest last step of your night.

A late-night navigation app that helps people get home safely by offering calm, supportive choices when decision-making may be difficult.

Role

Product designer

Timeline

Concept project

Contribution

Product framing, UX/UI and interactive prototype

Mentor

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A lone person sitting on a bench in a moonlit city street

The safest last step of your night.

Lunav reads the night, including traffic, lighting and safety, to guide you home with calm, clear choices.

The challenge

Designing for a difficult moment

Getting home late at night can turn a familiar journey into a stressful sequence of decisions, especially when someone is tired, disoriented, or slightly impaired.

Lunav explores how a navigation product could reduce that cognitive load. Instead of judging the user, the interface offers a small set of clear options, keeps safety actions close, and communicates with the calm tone of a trusted friend.

Original Lunav illustration of a taxi travelling through a moonlit city

Make the safest choice feel like the easiest choice.

The experience prioritizes clarity over complexity: one primary action, three understandable ways home, and visible support throughout the trip.

How might we help someone choose and complete a safer journey home when their attention and decision-making may be reduced?

Before designing screens, I defined what Lunav needed to be.

This project starts at product level, not with a feature inside an existing app. The first design task was to establish the proposition, the essential user need, and the smallest complete experience that could deliver value.

Product hypothesis

A calm decision layer for getting home

If late-night travel choices are reduced and safety support stays visible, users may feel more capable of starting and completing the journey.

Core user need

“Help me choose without making me feel judged.”

The experience must combine practical guidance with a supportive tone, especially when confidence or attention is low.

MVP boundary

Choose, navigate, get support, arrive

The first product journey focuses on route selection, a live trip, emergency support, sharing, and a simple record of completed journeys.

Product journey

From uncertainty to a safer way home

Explore the flow as a working prototype: tap the screen, choose a stage, use the arrows, or swipe on mobile.

Interactive flow

A calm first impression

The dark, low-glare interface establishes a quiet visual tone before the journey begins.

Original Lunav home screen with its uploaded icons and visual details
Original Lunav navigation map with its uploaded route and safety controls
Original Lunav trip history screen
Tap the screen · swipe · use arrow keys01 / 05

Safety without visual alarm

The night palette, high-visibility route line, and direct emergency actions make the experience legible while keeping the interface reassuring.

Lunav navigation and home screens shown together
Key design decisions

What the interface is doing and why

Reduce the decision load

“Take me home” is visually dominant and the three route choices stay deliberately limited.

Guide without judgement

The wellbeing check and supportive language make the experience feel protective rather than corrective.

Keep help within reach

SOS, calling a friend, and trip sharing remain visible during navigation instead of hiding in a menu.

Validate before claiming impact

As a new-product concept, the next step is testing comprehension, low-light readability, and discovery of the safety controls.

Next projectVisual Design